Homebrew Gaming and the Beginnings of Vernacular Digitality by Melanie Swalwell
Author:Melanie Swalwell
Language: eng
Format: epub
Tags: digital games; computer games; microcomputer; micro-computer; personal computer; homebrew; hardware hack; amateur; programming; BASIC; DIY; hacking; everyday; ordinary culture; de Certeau; Giard; game history; vernacular; users; digital media history; audience; consumer; hobbyist; coding.
Publisher: MIT Press
Figure 4.9
Donut Dilemma packaging, including instructions. Courtesy of Nickolas Marentes.
Marketing
On marketing Donut Dilemma, Marentes reflects:
If I could have marketed the game properly in the US via a big distributor like Adventure International or even Big Five Software, I believe it could have wiped the table in sales. But alas, I was just a âsmall fryâ operating on a limited budget (nothing) far away from where the real action was, so again, all my sales were restricted to club meetings and catalogue post-outs to past customers. I felt that this game had so much potential so I did create a small paying ad into a major computer magazine. This got me a few more sales and to date, Donut Dilemma was my best selling TRS-80 Model 1 game. (Marentes n.d.a)
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